Tom Clancys Ghost Recon Advanced Warfighter Art for the Playstation 2
Tom Clancy'southward Ghost Recon Advanced Warfighter | |
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Developer(s) | Xbox 360 Tiwak Ubisoft Paris Scarlet Storm Entertainment Xbox Ubisoft Shanghai PlayStation 2 Ubisoft Paris Darkworks Microsoft Windows Grin |
Publisher(s) | Ubisoft |
Producer(due south) | Yann Le Tensorer Pauline Jacquey |
Designer(s) | Gilles Matouba Christophe Pic Christian Allen Chase Jones |
Creative person(s) | Jean-Christophe Alessandri |
Writer(s) | Gérard Lehiany |
Composer(s) | Tom Salta |
Serial | Tom Clancy's Ghost Recon |
Engine | Diesel fuel |
Platform(s) | Xbox 360, Xbox, PlayStation 2, Microsoft Windows |
Release | Xbox 360
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Genre(due south) | Tactical shooter |
Mode(s) | Single-histrion, multiplayer |
Tom Clancy's Ghost Recon Avant-garde Warfighter ( GRAW ) is a tactical shooter video game released for the Xbox 360, Xbox, PlayStation 2 and Microsoft Windows in 2006. Every bit in previous Ghost Recon games, players command their team while neutralizing hostile forces and completing various mission objectives. These objectives tin range from escorting friendly units across the map to rescuing hostages or taking out enemy artillery.
The game places emphasis on using encompass effectively in gild to stay live, together with audio strategic co-ordination to successfully complete mission objectives. A new characteristic is the Integrated Warfighter System, a system based upon the Future Force Warrior program.
Tom Clancy's Ghost Recon Avant-garde Warfighter 2, the game's direct sequel, was released a year later in 2007. The Xbox 360 version was released for Xbox One backwards compatibility in 2018.
Gameplay [edit]
Early screenshot of Xbox 360 version
Gameplay accent in Tom Clancy's Ghost Recon Avant-garde Warfighter is placed upon the player doing the bulk of the fighting in each mission, while relying on tactical combat rather than arcade run-and-gun shooting to overcome enemies. Combat in the game is more than forgiving than in previous titles in the series, with players being able to survive several bullet hits before dying, instead of dying after just a few shots similar in the original Tom Clancy'south Ghost Recon. Yet, players are unable to regain lost wellness in the centre of a mission, and a single headshot or a sustained flare-up of burn tin nonetheless kill the player instantly.
GRAW features numerous firearms, many based on existent weapons, including the Heckler & Koch G36, the Beretta M9, and the FN SCAR, in addition to prototypes such equally the MR-C. The game likewise makes apply of various other pieces of equipment, including tanks, helicopters, armored personnel carriers, and remote-controlled unmanned aerial vehicles, which can be used tactically to overcome obstacles, and picket out the environment, in order to consummate objectives. GRAW features three versions of the game that each have slight minor variations in storyline/missions depending on the version; the main storyline, though, remains the same between the versions. While both the PlayStation 2 and Xbox versions are substantially the same title, the Xbox 360 and Windows versions each stand up out on their own with their own unique features, including the ability to control a team of soldiers indirectly.
Cantankerous-Com Organization [edit]
One unique feature of the gameplay is the cantankerous-com system, which is designed to allow indirect control over friendly units, assisting them on a mission (e.thousand. helicopters, UAV drones, etc.), by giving them commands on what to exercise, whether to locate enemies or deal with a particular threat encountered. This system can be used in conjunction with the game's Intel map - a tactical map showing the entire play area and location of objectives, enemies and friendlies/allies - to issue commands. Notably, this gameplay feature varies between the different versions. For the Xbox 360 version, the organization highlights enemies spotted by both the role player and both their team and other allies, while the Microsoft Windows version only highlights enemies seen by the actor's team and non themselves.
PlayStation two & Xbox versions [edit]
Both the PlayStation 2 and Xbox console versions of Tom Clancy's Ghost Recon Avant-garde Warfighter are played in first-person, only have notably fewer features than those found in the Xbox 360 or the Windows versions. The about notable differences to the other versions is that players merely take a unmarried AI-controlled teammate following them on missions (every bit opposed to a squad of 3 soldiers), there are more levels but of shorter lengths, and that player character Scott Mitchell never speaks throughout these versions.
Xbox 360 version [edit]
Dissimilar all other versions of GRAW, the Xbox 360 version gives players a choice between using either a third-person or first-person perspective during the campaign mode, and besides features a unique covering system that allows the player to duck behind objects for protection from gun-burn down while performing tactical maneuvers. In add-on, some levels feature on-rail sections in which players must eliminate as many enemies as possible from their airborne transport via the use of a mounted gun, and if a mission provides them with a squad, orders given via the cantankerous-com organization apply to the entire team, and non to individual squad members. Players cannot recover ammo from fallen enemies only can take their weapons if needed; otherwise they must re-arm at either rally points or ammo stations.
Microsoft Windows version [edit]
The Microsoft Windows version of Tom Clancy'south Ghost Recon Advanced Warfighter is played from a showtime-person perspective. This version features larger levels than those of the console versions with enemy AI more likely to use ambush tactics, thus greater emphasis is placed upon using squad tactics and having more situational sensation in each mission. The cantankerous-com arrangement in this version is more than flexible, capable of issuing more controlled commands to individual squad members, likewise as plotting out assault routes and battle plans for other friendly units. In improver, players cannot pick up discarded weapons, unlike the other versions, but tin take armament from the weapons of dead enemies or allies, if the player's weapon is of the same caliber.
Unlike other versions, players may select the loadouts for their selected team earlier the offset of a mission, although this is done with no briefing given, with each member able to carry a master weapon and a secondary weapon, while either carrying actress armament or a oestrus-seeking anti-tank weapon. Unlike other versions, every Ghost member has a maximum weight limit on how much they can carry, with them becoming fatigued from sprinting at a much faster rate the more equipment they are conveying. Weapons are able to exist modified with various attachments, such every bit optical sights, grenade launchers, silencers, and vertical foregrips, and each modification has used on a weapon has its advantages and disadvantages. For case, attaching a grenade launcher reduces accuracy and adds weight, while calculation a silencer reduces racket and muzzle wink of a weapon at the expense of accuracy and range.
The Microsoft Windows version can take reward of the presence of a PhysX card,[i] however the enhancements are only corrective and do not affect gameplay.[2]
Multiplayer [edit]
Online multiplayer on the Microsoft Windows edition has both versus and co-op fashion. Versus mode features 32 players, double that of the Xbox 360 version. The online co-op mode only supports upwardly to four players maximum on Windows, while the Xbox 360 version supports up to 16 co-op players.
On the Xbox 360 version, some new Xbox Live features are included: the branch campaign (which currently features 8 missions - 4 of which are available on the Xbox Live Market place) and multiplayer maps are all set in Nicaragua as a follow-up to the Mexico City missions of the single histrion campaign.
- On June 22, Ubisoft released the Affiliate 2 Downloadable Content for 1,200 Microsoft Points on the Xbox Live Marketplace. The toll was later reduced to 600.[iii]
In the UK, a special Game of the Year edition was released in belatedly 2006 containing a bill of fare enabling the thespian to obtain all marketplace content for gratuitous, including the Affiliate 2 download.
The PlayStation ii and Xbox versions accept some similar online game modes and can exist played with up to 8 players.
Plot [edit]
In 2013, seeking to unify their countries' security and to gainsay the smuggling of drugs and weapons, and the motility of terrorists between their borders, the Canadian prime minister and U.S. President Ballantine travel to Mexico City for a height with Mexican President Ruiz-Peña, to sign a treaty known as the North American Joint Security Agreement (NAJSA). At the same time, a Ghost team, led by Captain Scott Mitchell, is sent into the metropolis to intercept a bargain taking identify and recover Guardrail IX, a device capable of disrupting wireless communications, which had been taken from a spy plane that was shot downwards in Nicaragua. All the same, complications ascend when a coup d'état takes place in Mexico City, forcing Ghost commander Full general Joshua Keating to abort the mission so that Mitchell's team can locate and extract both Ballantine and Ruiz-Peña, who both went into hiding before long after Mexican rebels attacked the summit, killing the Canadian prime minister in the procedure.
Although the Ghosts rescue both VIPs, Ballantine is forced to concord at the metropolis'due south airport until hostile anti-air emplacements are eliminated. Meanwhile, an effort by rebels to impale Ruiz-Peña at the U.S. embassy is thwarted past the Ghosts. During this time, news reports confirm that the coup is existence spearheaded by a insubordinate special forces group called the Aguila seven, led by General Ontiveros, and his son Colonel Carlos Ontiveros. Seeking to re-institute order, Ruiz-Peña allows U.Southward. forces to arbitrate, with Mitchell ordered by Major General Martin to help articulate a path into the urban center, whereupon he neutralizes artillery and anti-air batteries, assaults Chapultepec Castle, and eventually secures some of the M1A2 Abrams tanks given to the Mexican government to assistance gainsay rebel armor. While securing the tanks notwithstanding, Aguila 7 ambush Ballantine's position and capture him, forcing Mitchell to search the city'southward shanty district and excerpt him.
Although they rescue the U.Due south. president, Keating orders Mitchell and the Ghosts to recover the "Football", after the rebels steal information technology, but are thwarted by Guardrail IX, which Lieutenant Barnes reveals is beingness used to monitor and disrupt communications between U.Due south. forces. Mitchell quickly manages to find and destroy much of the device, before assisting allied forces pushing into Zocalo Plaza, and rescuing team pilot Martin when his Blackness Hawk is downed. During this time, Keating informs Ballantine that the rebels are nonetheless using elements of Guardrail IX to hack into NORAD in guild to proceeds control over the United States' ICBMs, which in turn causes China and Russia to ready their ain, buying time to gain international support for the coup. Mitchell is then ordered to help in the last push button on Palacio Nacional, destroying the last elements of Guardrail IX, and eventually helping to capture Full general Ontiveros before he can flee, but is unable to find the "Football" with him.
Mitchell rapidly learns that Carlos has the "Football game", afterwards he manages to escape and hijacks Martin's Black Hawk, killing him in the process. As Mitchell and his team fight through the U.South. embassy, they overcome the concluding remnants of Aguila vii, successfully kill Carlos, and recover the "Football". Equally the team ready for extraction, Barnes confirms suspicion of a traitor in the U.Southward. Army, and reveals through news footage that a retired U.S. Army full general, who was in opposition to NAJSA, was responsible for giving Ontiveros access to Guardrail Ix.
Reception [edit]
In May 2005, the Xbox 360 edition of Advanced Warfighter was shown to the printing in trailer class at the E3 (Electronic Entertainment Expo) convention in Los Angeles.[38]
The Xbox 360 version of Ghost Recon: Avant-garde Warfighter was released on March 9, 2006[39] to multiple rave reviews. GameRankings and Metacritic gave information technology a score of 90.47% and ninety out of 100.[4] [8] Electronic Gaming Monthly praised the game's stunning adjacent-generation presentation and high amusement value, giving it an boilerplate score of 9.5 out of 10. The game was noted for its deeply immersive atmosphere, smart A.I. (though flawed for the team and VIP A.I.), broad diversity of weapons, multiple activeness scenes and believable storyline.[twoscore] The Xbox 360's version was particularly noted for its realistic graphics. GameTrailers gave the game its highest review ever, a 9.9 out of 10, stating that GRAW is a landmark next-gen game that redefines shooters.[26] TeamXbox gave the X360 version a score of 9.3 out of 10, saying that it has "some of the best mod combat scenarios you'll have ever taken part in. Ubisoft is not only kicking the door in with Advanced Warfighter, they are taking the whole damn building downwards along with information technology!"[41]
Reviews for other platforms ranged from positive to mixed to negative. GameRankings and Metacritic gave the game a score of 80.07% and 80 out of 100 for the PC version;[5] [9] 64.57% and 66 out of 100 for the Xbox version;[half dozen] [ten] and 50.67% and 44 out of 100 for the PlayStation 2 version.[seven] [xi]
On October v, 2006, Ghost Recon: Advanced Warfighter won two out of the 8 nominated BAVGA awards including, "Best Technical Achievement" and "Best Game".[42]
Sales [edit]
Ghost Recon Avant-garde Warfighter was a commercial success, selling more than 1.6 million copies by the end of March 2006. Its Xbox 360 release fabricated up 800,000 of these sales, which made information technology the panel'southward fastest-selling championship by that engagement.[43] The Xbox 360 version sold 360,000 units inside a week of release,[44] including 240,000 sales in North America. Europe bought 120,000 copies inside iii days of release.[45] Sales of Avant-garde Warfighter 'due south computer and Xbox 360 versions rose by some other 560,000 copies between Apr 1 and June 30, 2006.[46] By the end of September, the game's total sales had surpassed 2.4 million units.[47]
Advanced Warfighter sold ane.2 meg in the United states,[48] 8,903 in Nippon,[49] and 200,000 in the Britain.[50]
References [edit]
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- ^ a b "Tom Clancy'southward Ghost Recon Advanced Warfighter for Xbox". GameRankings. Retrieved May 17, 2010.
- ^ a b "Tom Clancy's Ghost Recon Advanced Warfighter for PlayStation 2". GameRankings. Retrieved May 17, 2014.
- ^ a b "Tom Clancy's Ghost Recon Advanced Warfighter for Xbox 360 Reviews". Metacritic . Retrieved May 17, 2010.
- ^ a b "Tom Clancy'due south Ghost Recon Avant-garde Warfighter for PC Reviews". Metacritic . Retrieved May 17, 2010.
- ^ a b "Tom Clancy's Ghost Recon Advanced Warfighter for Xbox Reviews". Metacritic . Retrieved May 17, 2010.
- ^ a b "Tom Clancy'due south Ghost Recon Advanced Warfighter for PlayStation 2 Reviews". Metacritic . Retrieved May 17, 2010.
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: CS1 maint: archived copy as championship (link) - ^ "Ubisoft Reports Revenues for the Outset-Quarter 2006-2007" (Press release). Paris: Ubisoft. July 27, 2006. Archived from the original on September 21, 2017.
- ^ "Ubisoft Reports Sales for the Showtime Semester 2006-07" (Printing release). Paris: Ubisoft. Oct 24, 2006. Archived from the original on September 21, 2017.
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External links [edit]
- Official website
- Tom Clancy'due south Ghost Recon: Advanced Warfighter (Xbox 360) at MobyGames
- Tom Clancy's Ghost Recon: Advanced Warfighter (PlayStation 2, Xbox) at MobyGames
- Tom Clancy's Ghost Recon: Advanced Warfigher (PC) at MobyGames
Source: https://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon_Advanced_Warfighter
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